Friday, 28 May 2010

Information Design.

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. Where the data is complex or unstructured, a visual representation can express its meaning more clearly to the viewer.

For a more in-depth description of the design concept;
http://en.wikipedia.org/wiki/Information_design

I took a look at various artists who use information design, and a few really caught my eye;
http://www.jonburgerman.com/Work/comments/brain_drain/- this work is incredibly bright and colourful, and details modern life in such a way that the work doesn't even need text to get its message across!

image
It also has some very cool sculpture, as well as;
image
This piece, which really helps get my earlier point across.
image
I also really like this one due to the similarities between the illustration and my work.

One thing I've noticed so far is that a lot of very good information design gets it's message across without using font, this is also an excellent way to get around the language barrier!

An old form of information design would be the london underground map;
http://www.visit-londoncity.com/london_tips/pictures/underground_map.jpg

Looking at this piece again and actually seeing it really shows just how brilliant the piece is, a minimum of form and a maximum of function; Some more information on it;
http://en.wikipedia.org/wiki/Tube_map
and it's fairly brilliant creator;
http://en.wikipedia.org/wiki/Harry_Beck

Unfortunately after some research I realized that there isn't very much else by him, but this is one thing I actually quite like about information design, it's more about the work than the artist, a truly brilliant piece of information design really immortalizes the artist who created it, even if no-one remembers his name.

Relating this back to my own work, my pieces really do need to have font on them, as the pieces themselves are a narrative, I really could push forward with the environmental side of my pieces, and I'd love to see them mocked up on a wall of an exhibition (or actually attached to the walls of an exhibition).

If I was going to change anything about the pieces, I'd change the font so it was all made of individual bits of paper, and create a few more posters based on the eco-friendly paper argument (more points on carbon usage and recycling etc).

Sunday, 23 May 2010

Final Major Project.

For our final major project we were tasked with writing our own brief in effect, as long as our final piece had a message, we could design and create anything based around

"The Power of Paper"

A project based around paper is basically a project based around anything, so I immediately had to narrow down my options or spend too much time thinking about all the things I could do;

Environmental;

  • The effects of paper production on the environment.
  • The effects of paper waste.
  • The recycling process.
  • Use of recycled paper products.
Artistic;

  • Origami
  • Collage
  • Sculpture
  • Posters
Practical;

  • A list of the paper products I use;
  1. Cups
  2. Packaging
  3. Bags
  4. Teabags
  5. Leaflets
  6. Reciepts
  7. Toilet paper
  8. Books
  9. Photos
  10. Identification
  11. Money
  12. Sketchpads
  13. Magazines
  14. Wrapping Paper

Now several of these things could be elaborated on; but I don't think being too specific with any one paper item I use is the way to go, I could go into a huge amount of detail with money or books, but I'm not sure I could make them interesting, and to get a message across (the point of the brief) I've got to hold the person looking at my piece(s) attention.

So going with the term "The Power of Paper", I'll see how many different messages/ideas I can come up with;

  1. To create a flower that will never wilt (origami).
  2. Played a huge part of my life in many different ways.
  3. Taken for granted but incredibly versatile.
  4. What else would you wipe your bum with?
  5. To bring out the worst in people (money)
  6. To help people in dire need (also money)
  7. To make the world a much smaller place (plane tickets, money, passports)
  8. To hold imaginary worlds and people (books)
  9. To teach (books)

In the end I went with the idea of creating several collage posters detailing how I've used paper since I was born, using my own art style and habit of inserting (or trying to insert) humour into my work.

Research

Other people's work;

http://www.cut-the-knot.org/pythagoras/PaperFolding/index.shtml- a link to a site on origami, arguably the oldest of all paper art forms, and whilst it isn't really related to what I'm doing with my posters, it's certainly very important overall to this project.

http://dinostudios.com/2010/03/interactive-paper-art/- very cool interactive paper art pieces, unfortunately only two pieces are displayed (I love the one with the cute little robot and dinosaur) I'd like to do something like this but the brief is the power of paper, not the power of, well, power.

http://current.com/groups/art-and-style/91632064_interactive-paper-art-show.html - an absolutely brilliant video of an exhibition of various different types of paper art, with some of the artists from "Paper", raises an interesting point; We all take paper for granted, never really noticing it at all, especially not as an artistic medium.

http://inventorspot.com/interactive_paper_makes_music_1- The future of paper based art works?

I've kept this a little vague as I didn't want to be too strongly influenced by others works (this may sound like a copout but I had a stong idea of what I wanted from the start, and I really didnt want to feel like I've ripped someone elses ideas off).

Materials;

Really, anything made out of paper, especially things that relate to me (teabags, and books for example, although I'd be loath to damage any books).

http://rps.gn.apc.org/ a site with all kinds of recycled paper, whilst my posters arent really all about recycling, but this is definitely a very important part of the role paper plays in society, as it is so easily recycled.

http://www.conservatree.com/learn/EnviroIssues/TreeStats.shtml- some useful statistics on the amount of trees used to make types of paper, where I will get the information I need for my posters. Also, did you know that one tonne of non recycled office paper uses 24 trees?

http://www.quotemeprint.com/- a green newspaper printer based in the uk, I could contact them if I needed bulk amounts of paper for this project (luckily I don't, its just nice to see a green newspaper printer).

http://www.guardian.co.uk/environment/2009/jun/22/sainsburys-cereal-box- using cereal boxes would be an easy way to add colour, although I think I may want more of block colours rather than random ones that cereal packaging would give me. This article shows how packaging may be in the future, less paper, more plastics (hopefully biodegradable ones).

Friday, 5 March 2010

Website terminology

Looking into terminology for the website brief;


Reading through this took a large amount of willpower, but I did learn a fair bit, for example; the definition of domain name:

Definition:

A domain name is a case-insensitive string of letters, numbers, and hyphens that is used to define the location of a website. Domain names are used as pointers to IP addresses. Domain names are typically arranged hierarchically, with the more generic names on the right. For example in my domain name:

webdesign.about.com

There are three parts (separated by periods). The most specific is my site name "webdesign". This is followed by the company name "about", and finally the top-level domain name (TLD) "com".

Most website domain names start with "www" because they were placed on the www or Web machine for their company. A company might have other domain names that are not websites, such as FTP sites or email servers and older technology like gopher.

Fascinating.

Wednesday, 20 January 2010

Analysis of existing websites/portfolios.

Starting with sites that are free to use (collections of portfolios grouped under one web address), I took a quick look at carbonmade, figdig and deviantart.

carbonmade.com;
















figdig.com;















deviantart.com;















These three websites are pretty similar, being designed purely for people to create a portfolio as easily as possible and for free (although each site also has an option to pay for extra features), Carbonmade has the most options for customising your profile page, whilst deviantart has the least (at least on the unpaid version), overall I think I'd go for carbonmade over the others I've looked at, if I wasn't going to get the site hosted under a domain myself. (As an aside I wouldn't reccomend deviantart for anything, its badly laid out, ugly and absolutely jam-packed with users all clamouring for attention, it is the myspace of folio sites.)


Individual websites (on the internet);

gettheglass.com;



This site is an amazingly animated game designed to encourage people to drink milk, it even made me learn a little bit about why milk is so good for me. Granted it isn't a portfolio site, but it has inspired me in my own work (this is where some of my more ambitious ideas originated)

jamfactory.com;















A fantastic website displaying the works of Gavin Strange, it is well laid out, interesting and the dude has a hell of a lot of work, also there are a lot of neat little mouse overs, although with my limited abilities in flash I think I'd prefer my site to be a little more simplistic.

jessewillmon.com;















Another portfolio site, this time named after the designer, it shows all of what they're up to (assuming it's up to date of course) and has a link to all of their work. It's nice and simple and you get a clear idea of the designer's style as soon as it loads.

m1-design.de;















I'll be honest, I don't speak Danish, but this site is fantastic (looks wise, and I enjoy the bizarre layout), despite the irritating music (which you can thankfully switch off), I think this site would have influenced my ideas a fair bit more if I understood any of it.

okaydave.com;















Probably my favourite of the bunch, this site is obviously very personal to Dave Werner, as you can see when you find the easter eggs of him singing/rapping about various aspects of design, it seems that simplicity is the key when it comes to designing a portfolio (at least looks wise, if not in coding), so I've got a good idea of what to do with mine.

Pikaboo.be;















Once you get past the interesting background and look of this website, it's really not all that great, it's easy to navigate, but the work doesn't really inspire me. I'd say this site shows that a decent layout makes all the difference when it comes to displaying work.

sidlee.com;















The "agency of the year" has the simplest website, I think this says enough.

sectionseven.com;




Another simple looking site; this one takes quite a long time to load, which could be an issue if the prospective employer had a list of agencies to look through before choosing to contact any, it has a simple mission statement which you can see with a mouseover, and is very easy to navigate, I also like the way it's almost book like, which is something to look into.

Sunday, 6 December 2009

An idiot's guide to Julian Opie.

By an idiot;

To start off with I shall write down what I know about Julian Opie.

  1. His name is Julian Opie.

  2. The dude did some album artwork for Blur.





























Boosh.

Now to get some actual information, and to provide you with an image of my self in the style of Julian Opie.

Of course, as with anything else, the easiest way to get a vague idea of who Opie is is to read the wikipedia article, or visit his website (which has a rather nice interface).

After checking these out I can add a few more things to the list.
  1. He was born in 1958, this makes him fairly old, by my maths at least 32.

  2. His name is Julian Opie.

  3. The dude did some album artwork for Blur.

  4. He is incredibly prolific, his artwork has been exhibited in many countries, from America to New Zealand.

  5. His style is "derived in part from Patrick Caulfield and Michael Craig-Martin, involves the reduction of photographs (or short films) into figurative reproductions (created using computer software). In his portraiture, the human face is characterised by black outlines with flat areas of colour, and minimalised detail, to the extent that an eye can become just the black circle of the pupil, and sometimes a head is represented by a circle with a space where the neck would be. Opie uses computers in art for other works. His Imagine you are... series, demonstrated how activities such as driving, walking and climbing could be represented by simple reductions. In addition, Opie uses sculpture and light installations to present items of everyday life.

    "I am simply using that which is available to describe that which is experienced.""

My own image;




Lovely eh?

Thursday, 12 November 2009

The start of the web portfolio/portfolio brief.

The task for this brief is to create a website/portfolio in an aim to take it to job/university interviews, this'll mean that I will also be creating a brand identity for myself.

Unit 14; The Portfolio

Assessment criteria for pass

To achieve each outcome a learner must demonstrate the ability to:


1 Research and analyse the historical origins of personal style.

Collect and analyse copies of artists’ work and identify the major points of style.

Generate examples of a wide range of techniques, marks or mixed media that contribute to a personal style.


2 Communicate effectively using a personal style.

Communicate effectively and imaginatively using a personal style.

Evaluate effectiveness of own style in communicating.


3 Be able to use a wide range of media appropriately and imaginatively to

Demonstrate personal style.

Use personal style imaginatively and effectively in a wide range of media.

Present a strong body of imaginative and wide-ranging work.

4 Evaluate personal style

Evaluate personal style in terms of communicating effectively.

Evaluate personal style in terms of range of media and challenging preconceptions.


The Brief;

Assignment Title: Portfolio HND /C

Suggested Solution Unit/s: 14 Developing a personal style

Assessors: JD & RJ Date Set 29.4.09 Date Due HND 19.6.09

As potential designers it is vital that you can discuss and present your work to the highest standards in order to demonstrate your creative skills and flare. This assignment aims to build on your confidence as a designer as well as your ability to present and discuss your work.

TASK:

For this assignment you will be collating your creative work into a portfolio suitable for a uni/work related interview. This will involve both group and individual sessions with tutors to discuss the most suitable work to be included and in what format.

See moodle for grading criteria for further guidance. You must however achieve all the pass criteria on a relevant unit to move on to merits grades and likewise with merits to achieve distinction grades.

You will need to provide/purchase the following: (all available in the college art shop)

Portfolio – A2/A3

Portfolio wallets min of 8 to fit in portfolio

Spray mount

Black Canford card – enough for min of 8 wallets

Sketchbook for collating and annotating examples of artists work and styles

Tuesday, 27 October 2009

There is nothing amusing about a velociraptor attack.

Magazine brief redux.

This will hopefully compile all the of the information I need for the magazine brief (and I was one of the unfortunate majority), I've also reread the brief and the unit because I was fairly sure I covered it all, but I've realised that I haven't.

I started by looking at existing magazines, unfortunately this consisted of the few that my family reads, first of all my Dad;


My mum reads very few magazines, though she occasionally picks up Woman's Weekly or Heat or some other godawful glossy aimed at middle aged women (no offense mum), so, using the magic of the Internet I looked up a few existing magazines for analysis;

Analysis of magazines

1. Modern Design Magazine issue 13, July 2008

With the contents page, the hierarchy on the left hand page draws your eye to the large contents header, then towards the images down the right hand side of the page, then on to the text on the left hand side. With the right hand page the eye is drawn to the pictures first and then the text, with the black background creating a pleasant contrast and easing the eye slightly, although this would cost more to print.

Both pages on the Zero Carbon House use a two column grid on the left hand page and a three column grid on the right hand page, the left hand being used for the body copy, the right hand page uses its columns in a fairly unusual, with a little bit of information in the left hand column, and the middle and right hand columns being reserved for a large image.

2. Dwell Magazine

This is my favourite of all the magazines I looked at, it uses columns in an unconventional way; for example, it uses a three column grid for most of its pages, but uses two slightly out sized text columns and leaves small amounts of visually pleasing white space (I think perhaps that the designer was influenced by the Bauhaus, and whilst I would love to emulate this, I suspect that I wouldn't be able to pull off breaking the rule of thirds whilst still making my magazine look good)

It also makes use of the Golden Rectangle on its page titled "Clearly Canadian", and whilst it uses a large amount of colour, it really seems to blend them together well, sort of like a charming patchwork, rather than an overly busy distraction.

3. Official U.S. PlayStation Magazine

Of all the magazines I looked at, this was the most poorly laid out (which is strange seeing as they're all being designed by highly paid professionals). One thing that I have noticed with magazines (specifically gaming ones in my experience), when the artwork is important, but not central to an article, the designer never seems to know quite what to do with it.

The other thing I noticed about this magazine is the lack of positive space, they seemed determined to fill up as much of each page as they could, doing daft things like having unnecessary photos (everyone in PlayStation Magazine's target audience is going to know what a PlayStation controller looks like) and large splashes of eye jarring colour, combined with a poor use of hierarchy create difficult to read pages whilst upping print costs for no reason.

4. MM Magazine

This one doesn't seem to work oddly enough.

5. Modern Design Magazine issue 13, July 2008 (again?)

I think the link to this one is broken and going to the wrong place, but the pages displayed have some simplistic but very nice layouts, with the use of large images and large amounts of positive space.

6. MAP Magazine

This is a very rare thing, a magazine (or any kind of design work really) that manages to be busy in a good way, even though Dwell achieved this too, it doesn't go to anywhere near the the extent that MAP does.

It also makes wonderful use of block images and walls of text, but these seem to add to the charm, the designer consciously making it look like the type of magazine aimed at an older audience, with the content keeping it interesting for its target.

Information on printing costs and various things like that were hard to come across for a time, this is where moodle (the college database) and google come in, whilst I've linked to some of this before I shall now do it again comprehensively (and delete the old post);

The next step is to compare methods for production and printing your magazine, then compare it to to PDF or POD (print on demand) magazines;

Now of course I didn't know very much about this, I've already looked at costs for printing but that's not too much help, it was clearly time for a quick google;

Now the issue with normal printing is that most of the magazines won't be bought, as the last link says only about 40% of printed magazines leave the shelves, but the simple fact is that a magazine needs as much exposure as it can get if it wants to survive, hence why normal printing is the only viable option. Simply put; 40% of 1,000,000 magazines is much much better than 100% of 1000 (say for Pod or pdfs).

The Internet is massively popular, and this creates the problem of over saturation, if you simply see a magazine in Marks and Spencers that catches your eye, when you see its on your chosen study topic or how you make a living, you're more likely to pick it up than randomly searching for design magazines online (also who does that? No one, that's who).

After looking at all this I started sketching up my own ideas, which I have written about in the post below this, and once I'd gotten a fairly good idea of what I was doing I went on to create my magazine layouts.