


The blog of a design student who needs all the help he can get staying organized.



Now several of these things could be elaborated on; but I don't think being too specific with any one paper item I use is the way to go, I could go into a huge amount of detail with money or books, but I'm not sure I could make them interesting, and to get a message across (the point of the brief) I've got to hold the person looking at my piece(s) attention.
So going with the term "The Power of Paper", I'll see how many different messages/ideas I can come up with;
In the end I went with the idea of creating several collage posters detailing how I've used paper since I was born, using my own art style and habit of inserting (or trying to insert) humour into my work.
Research
Other people's work;
http://www.cut-the-knot.org/pythagoras/PaperFolding/index.shtml- a link to a site on origami, arguably the oldest of all paper art forms, and whilst it isn't really related to what I'm doing with my posters, it's certainly very important overall to this project.
http://dinostudios.com/2010/03/interactive-paper-art/- very cool interactive paper art pieces, unfortunately only two pieces are displayed (I love the one with the cute little robot and dinosaur) I'd like to do something like this but the brief is the power of paper, not the power of, well, power.
http://current.com/groups/art-and-style/91632064_interactive-paper-art-show.html - an absolutely brilliant video of an exhibition of various different types of paper art, with some of the artists from "Paper", raises an interesting point; We all take paper for granted, never really noticing it at all, especially not as an artistic medium.
http://inventorspot.com/interactive_paper_makes_music_1- The future of paper based art works?
I've kept this a little vague as I didn't want to be too strongly influenced by others works (this may sound like a copout but I had a stong idea of what I wanted from the start, and I really didnt want to feel like I've ripped someone elses ideas off).
Materials;
Really, anything made out of paper, especially things that relate to me (teabags, and books for example, although I'd be loath to damage any books).
http://rps.gn.apc.org/ a site with all kinds of recycled paper, whilst my posters arent really all about recycling, but this is definitely a very important part of the role paper plays in society, as it is so easily recycled.
http://www.conservatree.com/learn/EnviroIssues/TreeStats.shtml- some useful statistics on the amount of trees used to make types of paper, where I will get the information I need for my posters. Also, did you know that one tonne of non recycled office paper uses 24 trees?
http://www.quotemeprint.com/- a green newspaper printer based in the uk, I could contact them if I needed bulk amounts of paper for this project (luckily I don't, its just nice to see a green newspaper printer).
http://www.guardian.co.uk/environment/2009/jun/22/sainsburys-cereal-box- using cereal boxes would be an easy way to add colour, although I think I may want more of block colours rather than random ones that cereal packaging would give me. This article shows how packaging may be in the future, less paper, more plastics (hopefully biodegradable ones).
A domain name is a case-insensitive string of letters, numbers, and hyphens that is used to define the location of a website. Domain names are used as pointers to IP addresses. Domain names are typically arranged hierarchically, with the more generic names on the right. For example in my domain name:
webdesign.about.comThere are three parts (separated by periods). The most specific is my site name "webdesign". This is followed by the company name "about", and finally the top-level domain name (TLD) "com".
Most website domain names start with "www" because they were placed on the www or Web machine for their company. A company might have other domain names that are not websites, such as FTP sites or email servers and older technology like gopher.



Individual websites (on the internet);
gettheglass.com;
This site is an amazingly animated game designed to encourage people to drink milk, it even made me learn a little bit about why milk is so good for me. Granted it isn't a portfolio site, but it has inspired me in my own work (this is where some of my more ambitious ideas originated)





Another simple looking site; this one takes quite a long time to load, which could be an issue if the prospective employer had a list of agencies to look through before choosing to contact any, it has a simple mission statement which you can see with a mouseover, and is very easy to navigate, I also like the way it's almost book like, which is something to look into.
My own image;

Lovely eh?
To achieve each outcome a learner must demonstrate the ability to:
1 Research and analyse the historical origins of personal style.
Collect and analyse copies of artists’ work and identify the major points of style.
Generate examples of a wide range of techniques, marks or mixed media that contribute to a personal style.
2 Communicate effectively using a personal style.
Communicate effectively and imaginatively using a personal style.
Evaluate effectiveness of own style in communicating.
3 Be able to use a wide range of media appropriately and imaginatively to
Demonstrate personal style.
Use personal style imaginatively and effectively in a wide range of media.
Present a strong body of imaginative and wide-ranging work.
4 Evaluate personal style
Evaluate personal style in terms of communicating effectively.
Evaluate personal style in terms of range of media and challenging preconceptions.
The Brief;
Assignment Title: Portfolio HND /C
Suggested Solution Unit/s: 14 Developing a personal style
Assessors: JD & RJ Date Set 29.4.09 Date Due HND 19.6.09
As potential designers it is vital that you can discuss and present your work to the highest standards in order to demonstrate your creative skills and flare. This assignment aims to build on your confidence as a designer as well as your ability to present and discuss your work.
TASK:
For this assignment you will be collating your creative work into a portfolio suitable for a uni/work related interview. This will involve both group and individual sessions with tutors to discuss the most suitable work to be included and in what format.
See moodle for grading criteria for further guidance. You must however achieve all the pass criteria on a relevant unit to move on to merits grades and likewise with merits to achieve distinction grades.
You will need to provide/purchase the following: (all available in the college art shop)
Portfolio – A2/A3
Portfolio wallets min of 8 to fit in portfolio
Spray mount
Black Canford card – enough for min of 8 wallets
Sketchbook for collating and annotating examples of artists work and styles
My mum reads very few magazines, though she occasionally picks up Woman's Weekly or Heat or some other godawful glossy aimed at middle aged women (no offense mum), so, using the magic of the Internet I looked up a few existing magazines for analysis;
Analysis of magazines1. Modern Design Magazine issue 13, July 2008
With the contents page, the hierarchy on the left hand page draws your eye to the large contents header, then towards the images down the right hand side of the page, then on to the text on the left hand side. With the right hand page the eye is drawn to the pictures first and then the text, with the black background creating a pleasant contrast and easing the eye slightly, although this would cost more to print.
Both pages on the Zero Carbon House use a two column grid on the left hand page and a three column grid on the right hand page, the left hand being used for the body copy, the right hand page uses its columns in a fairly unusual, with a little bit of information in the left hand column, and the middle and right hand columns being reserved for a large image.
This is my favourite of all the magazines I looked at, it uses columns in an unconventional way; for example, it uses a three column grid for most of its pages, but uses two slightly out sized text columns and leaves small amounts of visually pleasing white space (I think perhaps that the designer was influenced by the Bauhaus, and whilst I would love to emulate this, I suspect that I wouldn't be able to pull off breaking the rule of thirds whilst still making my magazine look good)
It also makes use of the Golden Rectangle on its page titled "Clearly Canadian", and whilst it uses a large amount of colour, it really seems to blend them together well, sort of like a charming patchwork, rather than an overly busy distraction.
3. Official U.S. PlayStation Magazine
Of all the magazines I looked at, this was the most poorly laid out (which is strange seeing as they're all being designed by highly paid professionals). One thing that I have noticed with magazines (specifically gaming ones in my experience), when the artwork is important, but not central to an article, the designer never seems to know quite what to do with it.
The other thing I noticed about this magazine is the lack of positive space, they seemed determined to fill up as much of each page as they could, doing daft things like having unnecessary photos (everyone in PlayStation Magazine's target audience is going to know what a PlayStation controller looks like) and large splashes of eye jarring colour, combined with a poor use of hierarchy create difficult to read pages whilst upping print costs for no reason.
4. MM Magazine
This one doesn't seem to work oddly enough.
5. Modern Design Magazine issue 13, July 2008 (again?)
I think the link to this one is broken and going to the wrong place, but the pages displayed have some simplistic but very nice layouts, with the use of large images and large amounts of positive space.
6. MAP Magazine
This is a very rare thing, a magazine (or any kind of design work really) that manages to be busy in a good way, even though Dwell achieved this too, it doesn't go to anywhere near the the extent that MAP does.
It also makes wonderful use of block images and walls of text, but these seem to add to the charm, the designer consciously making it look like the type of magazine aimed at an older audience, with the content keeping it interesting for its target.
Information on printing costs and various things like that were hard to come across for a time, this is where moodle (the college database) and google come in, whilst I've linked to some of this before I shall now do it again comprehensively (and delete the old post);
The next step is to compare methods for production and printing your magazine, then compare it to to PDF or POD (print on demand) magazines;
Now of course I didn't know very much about this, I've already looked at costs for printing but that's not too much help, it was clearly time for a quick google;
Now the issue with normal printing is that most of the magazines won't be bought, as the last link says only about 40% of printed magazines leave the shelves, but the simple fact is that a magazine needs as much exposure as it can get if it wants to survive, hence why normal printing is the only viable option. Simply put; 40% of 1,000,000 magazines is much much better than 100% of 1000 (say for Pod or pdfs).
The Internet is massively popular, and this creates the problem of over saturation, if you simply see a magazine in Marks and Spencers that catches your eye, when you see its on your chosen study topic or how you make a living, you're more likely to pick it up than randomly searching for design magazines online (also who does that? No one, that's who).
After looking at all this I started sketching up my own ideas, which I have written about in the post below this, and once I'd gotten a fairly good idea of what I was doing I went on to create my magazine layouts.